Save & Load State on Blockchain
Last updated
Last updated
For most blockchain gaming usages, we can think of the blockchain as a secure and permanent database.
This database is expensive to write, but relatively cheap to read.
We have seen we can generate proves, wether in OPZK or Zk only implementation of zkSpin. When writing the states to the blockchain, we'll need to provide those proves.
We are using . The frontend wallet library does not matter. The example here is just trying to show what contracts and functions of the smart contracts are called.
Gameplays are submitted to operators, operators will handle on-chain interactions.